Tékumel Archive

The Book of Visitations of Glory

Issue Ten | July 2006

Lost in the Library

by Krista Donnelly

Author’s Introduction

Inspiration for the library and its contents was derived from Mitlányal, Volume 1: The Gods of Stability (by Robert Alberti and M.A.R. Barker). Though I tried for a faithful depiction of such an institution, it”s probably still too well-organized.

Game Master’s Introduction

Most of the action takes place in the library, with a coda involving application for branch membership to one of the High Priests. The scenario revolves around the interaction of the characters, the Ksárul party, the regular library inhabitants and the library itself. There’s a bit of everything: social interactions, magic and combat.

Since the characters have not been here before, they should not be shown a version of the map. Being lost or sketching on the fly will add to the atmosphere.

Many people will be moving around the library during the game. It may be helpful to use some sort of token to depict their locations so you know when someone is going to encounter another person.

If you wish to accommodate more players, Dijáya and Mára can be written up as player characters.

Introduction

It’s the 25th of Dohála in Sokátis, and that can mean only one thing: The Temple of Thúmis is celebrating The Uncovering of Wisdom! As a holiday which really only interests themselves, they diligently extended invitations to all other temples to come and partake of the rituals and be exposed to the opportunities for learning and scholarship residing within the Temple. The High Ritual Priest, No’ómu hiKarélsa, succeeded in securing the presence of the High Ritual Priest of Keténgku, polite declines from the other Stability temples, rather curt declines from the temples of Hrü’ü and Sárku, stony silence from the temples of Vimúhla and Dlamélish, and the attendance of several young priests from the temple of Ksárul.

While the unwashed masses have little appreciation for The Uncovering of Wisdom, you acolytes have been eagerly anticipating it. This is your day of decision, when you choose a branch of priesthood to follow or decided to leave it altogether for another career path. For the first (and perhaps only) time, you are given entrance into the inner areas of the temple. From the opening ritual in the Inner Shrine with the High Ritual Priest, to an audience with the High Administrative Priest in her office with her ledgers, to a tour of the great library following a lecture from the High Scholar Priest, you are given one last reminder of the delights each branch of priesthood holds. At the end of the day, you will submit your request for admission to your chosen branch to its High Priest.

Currently, you are touring the library. Your guide is Arimái, a crusty old woman who’s worked in the library as a scholar priestess for decades. You’ve been trailing dutifully behind her for a while now, half-listening to lectures on the importance of preserving knowledge for future generations, educating everyone so all can benefit from the repository while keeping it safe with proprietary spells (she winked at you there). Then she hobbles to a stop and glances about her for a moment, as if lost. “Wait here, I’ll be right back.” She slowly makes her way through a doorway and out of view. You wait for several long minutes and then heard a noise, perhaps it’s a sudden intake of breath, in the near distance. Stirring among yourselves, you also notice that Dijáya and Mára, two teenage girls who had been bringing up the rear, are also gone.

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Library Floorplans

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The Library

The head of the library, the main curator, is Bálesh hiTáika, High Scholar Priest. He has answering to him a flock of lower level scholar priests, each responsible for a section of the library. Each scholar priest has a page to assist in the grunt work of maintaining their section, and occasionally an apprentice priest slowly learning the contents of that section of the library and the spells and defenses needed to protect and maintain it.

The library is divided by era, by subject, by collection and by type of media (e.g. paper, parchment, wooden plaques, metal plates, clay tablets, etc). All of these sections can overlap each other. Thus, an Engsvanyáli spell-book given to the library 1,000 years ago as part of a larger bequest from a near-by fief-holder could be stored with the Engsvanyáli-era books, with the spell-books, as part of the fief-holder’s collection or with other parchment documents. In essence, finding a book requires the assistance of the scholar priest or the curator who will have memorized its location.

Although it’s not of sorcerous origin, the acoustics of the library are such that sound does not travel well at well. The rows of books that crisscross the room render noises from one section virtually inaudible in another section. Even within each section, the sheer mass of items tends to absorb sound.

Books line every wall depicted on the map. Each room within the library is not a wide-open space. Besides the main work tables of the scholar priest in charge of the section, there are shelves, tables and piles of books and manuscripts everywhere.

Work Stations
Each section is the responsibility of a scholar priest. Each priest has his own work table where his work in progress is stored: books requested by researchers, books to be re-shelved, researcher requests (often in form of long, flowery letters praising the priests and outlining the sort of information they’re after), little ornate containers where bribes from the researchers are deposited, notes involving the priest’s own research or more mundane business matters. Next to each work table is a statue of Tyélu, ‘Smiling, pleasant young woman with a hand outstretched.’ Pages leave the bribes and letters in Tyélu’s open hand for the scholar priests to collect and examine later.

Each station also comes equipped with a set of méshqu plaques. Since the library is closed to outsiders, these are for the benefit of the other scholar priests and the pages. Most stations display the Signifier of Inaccessibility (Moss-green square with 2 rows of four white ovals each), indicating that the owner is out. Fíru’s station, in the philosophy section, displays the Symbol of Inspired Creation (White with 2 concentric blue circles), indicating that the owner is busy with an artistic or literary project. Fíru is working through the holiday, taking advantage of the relative privacy to learn his section better. Churisén’s station, in the History section, displays the Indicant of Ebullient Delight (light blue with a central green circle).

Library Sections
Statues of Aspects of Thúmis are scattered throughout the library, vaguely corresponding to the contents of a nearby section. This fact is not widely known outside of the library.

The Center of the Library
At the center of the library is a large circle at the center of which is a pedestal of pearl-grey granite decorated with carven eyes of all shapes and sizes. Lying on top of the pedestal is a single sheet of yellowed paper, weighted down on each corner by a carven eye. It is reputed to be from the original Scrolls of Pavár, inscribed by Pavár himself. This is the crown jewel of their collection and is protected by a Muniments of Excellence spell. If it’s approached without Thúmis’ version of Disenchant being case, an impervious cylinder of deep pearl grey will spring up around the pedestal, extending to the ceiling of the room. Nothing physical or magical can enter it (though anyone within it can walk out). Anyone within the cylinder would be in utter darkness and silence, as no air or light can pass through the barrier.

1. Engsvanyáli Works
The statue is of Ferésh, ‘A serenely beautiful woman, seated on a high throne, eyes closed and hands lying relaxed and empty on her lap.’ It’s near Engsvanyáli era since it represented the height of culture in poetry, literature, music, sculpture and all arts. The work station here has an Execrated tract on it, keyed to Thúmis worshippers: will explode for 15 points of damage.

Hidden in this section is one of Bálesh’s letters.

Mridók, the 50ish guide for the Ksárul party, is asleep in this section.

2. Collections
The statue is of Kakán, ‘Beast-headed, armored man with a staff.’

Adlár is asleep in this section. The Ksárul party starts the scenario in this section.

3. Philosophy
The statue is of Muór, the Sage of Sages, ‘An aged man standing in a long robe and blackskullcap, holding a rolled scroll in one hand and a carven staff in another.’ The méshqu plaque on display here is the Symbol of Inspired Creation (white with 2 concentric blue circles), indicating that the owner is busy with an artistic or literary project. Fíru is working through the holiday, taking advantage of the relative privacy to learn his section better. (See Fíru in the NPC section below.)

4. Engineering
The statue is of Thekkúsa the Artificer, ‘A barrel-shaped, middle-aged figure with long white hair tied in a knot at the back of his head.’

5. History and Anthropology
The statue is of Chokóth, the Messenger, the Far-Wanderer, ‘A tall, wiry, athletic, 30-year-old man wearing leather leggings, a short leather kilt and a hood-like headdress.’

The méshqu plaque on display at the work station is light blue with a central green circle: the Indicant of Ebullient Delight. Lying on the floor, asleep, is Chúrisan, the handsome scholar priest who works in this section.

6. Other Planar works and Spell-books

The statue is of Ne’élti, ‘Thin-faced middle-aged man.’ The work station here has an Execrated tract on it, keyed to Thúmis worshippers: will explode for 10 points of damage.

The spell-books are jealously guarded. If one of them is touched by someone other than a scholar priest who works in the library, it will trigger a variant of the Guarding spell. All the exits from the library will glow a pearly-grey and will be impenetrable from the inside until a Disenchant is cast from the outside.

Hidden in this section is one of Bálesh’s letters.

7. Astronomy and Astrology
The statue is of Kànukolúm, ‘Haloed manlike figure with hands like rays of light’: near astrology, astronomy and more geology works.

8. Favorites of Past High Scholar Priests
The statue is of Nrásh, ‘Single eye from which rays stream forth.’ The work station here has an Execrated tract on it, keyed to Thúmis worshippers: will explode for 5 points of damage.

Arimái abandoned the tour in this section.

9. Medicine, Botany, Biology, Zoology
The statue is of Meshmúr, the Molder of Flesh, the Healer of Entrails, ‘A great, curled snake with a large head sporting a single, great eye.’ The work station here has an Execrated tract on it, keyed to Thúmis worshippers: will explode for 5 points of damage.

Hidden in this section is one of Bálesh’s letters.

The blue book that the Ksárul party is searching for is on the work table in this section. The scholar priest here is a favorite of Bálesh’s, and asked to examine it.

10. Travel Accounts, Books from Distant Lands
The statue here is of Pohán, Sage of Lost Cities, ‘A man attired in rags, wearing a leather tunic, scuffed traveler’s boots, and a flat cap.’ The work station here has an Execrated tract on it, keyed to Thúmis worshippers: will explode for 20 points of damage.

Hidden in this section is one of Bálesh’s letters.

11. Common books, often used in classes
The statue is of Feshmu’ún, ‘Thin, elderly man with long, grey locks bound in a single coil behind his head and one hand upraised as if lecturing.’

Hidden in this section is one of Bálesh’s letters.

12. Bednálljan works
The statue is of Khálesh, the Decider, ‘A handsome, portly man of middle age, seated upon a simple stool with a tablet on his lap.’ It’s near the Bednálljan section as it represents the foundations of the current governmental structure.

Hidden in this section is one of Bálesh’s letters.

13. Geology, Chemicals, Pharmaceuticals
The statue is of A’akán, Alchemist of the Gods, ‘An old man with four hands, in which he holds a crucible, an alembic, a flask and a scroll.’

14. Books with unknown contents
The statue is of So’ónkum, Victorious of the Far-Flung Ones, ‘A grey bearded scholar, unarmed but conveying power’: near books with unknown contents. The work station here has an Execrated tract on it, keyed to Thúmis worshippers: will explode for 10 points of damage.

15. Epics
The statue is of Armésh, the Jeweled Serpent, ‘Gigantic coiling serpent.’ The work station here has an Execrated tract on it, keyed to Thúmis worshippers: will explode for 5 points of damage.

Hidden in this section is one of Bálesh’s letters.

16. Sorcery and Demonology
The statue is of Chuharém the Diviner, ‘Stern man, seated with a walking-staff across his knees.’

The books on demonology and sorcery are guarded even more closely than the spellbooks because of the potential for harm if they fell into the wrong hands. If a visitor should venture too close to them without first casting the peculiar version of Disenchant needed here, she will trigger a Vallation spell. It appears as a grey mist drifting along the rows between the stacks at a rate of 2 metres per second, to a maximum distance of 60 metres at which point it dissipates. For each person struck by Vallation, roll a die and multiply by 4 (the Margin of Success when the spell was cast) to determine how much damage is inflicted. Successfully resisting the spell halves the damage [the caster’s Magic skill level is 6].

Library Defenses
The library itself is protected under a permanent Guarding spell. No spells may enter or leave the area of effect, although they can operate within it. This protects it from magical espionage and nexus point travelers.

About a quarter of the books have an alarm spell cast on them (the most valuable quarter). If they are not Disenchanted first, they will emit a piercing scream if carried out of the doors of the library.

The books themselves often have some level of the Preserver of Wisdom cast on them—though it’s mostly the less powerful versions, to combat mold and mildew.

For the more powerful defenses of specific volumes, see the above sections on Spell books, Sorcery & Demonology, and the Center of the Library.

The Ksárul Party

As mentioned in the introduction, the Temple of Ksárul sent a small group of priests in response to the invitation from No’ómu. Or rather, No’ómu assumed the group is an official delegation. The truth of the matter is that the invitation was set aside, waiting for an administrative priest to craft a refusal. One of the scholar priests, Jesékh hiTukkolén, noticed it and asked if he could attend. The invitation was given to him.

Jesékh is no longer young, but not yet middle-aged (30 years old). He’s served in the temple long enough to realize that he’s not going to be invited into the true power structure of the priesthood. If any of the cleaning staff are in truth patriarchs of the temple, he doesn’t know it. This frustrates him since as a child of privilege in a Very High status clan, Cloak of Azure Gems, he always anticipated golden threads for his Skein of Destiny. Then Jesékh learned of a rumor that opened up another set of possibilities for him.

His brother Sánjesh had been sent out to the hinterland to oversee the reclamation of a fief long abandoned to an encroaching swamp. As it turned out, it was unfortunate that Sánjesh was not the most diligent of overseers. The peasants doing most of the work belonged to Sinking Land and tended towards Stability worship, particularly Belkhánu. After only a few times of Sánjesh waving off news of this or that person’s death in work accidents, they stopped coming to him with messages. So it was that when they found the book in the mud and water, they didn’t even mention it. When Sánjesh finally heard, it was too late. They’d already given the book to the local priest of Thúmis who’d passed it along to the Temple in Sokátis. He brought the peasant who’d found it to Jesékh, who commanded him to think of the book and then cast Ascertainment. Peering into the man’s mind, Jesékh saw him reaching into the foul swamp water and lifting out a book, undamaged by the water. No mildew, no mold, pages still crisp. It had obviously been protected by the Preserver of Wisdom. The cover was of finely tooled vringálu-leather, dyed a deep indigo blue. But what took Jesékh’s breath away was when he’d opened the cover and flipped through several pages. It was a sorcerer’s manual, the type written by a tutor when the pupil was going to be away for an extended period, allowing the pupil to continue learning the spells. Looking at the writing hurt the peasant’s eyes so he’d closed it quickly. But Jesékh had seen enough to know that the spell he was looking at was a generic spell belonging to the Ksárul temple. Jesékh decided then that he would retrieve the book from the Thúmis temple, learn the spells himself and drop out of Temple life to become a lay priest. With that kind of knowledge, he can live well as a ‘bazaar sorcerer’.

Jesékh’s Plan
Jesékh first needed to find where the book was located within the library. This stumped him for a while because only the scholar priests who worked in the library knew where anything was, and he couldn’t find a way to corrupt one of them. Then he realized that the pages, the assistants to the scholar priests, also had access. He befriended Yapán, a rather slow-witted man who enjoyed visiting and feasting at all the temples’ celebrations. After describing the book, he asked Yapán to look for it, hoping that its recent arrival would mean it hadn’t been hidden away in a cubbyhole yet. Over a number of weeks, Yapán brought him sighting after sighting. In all, Jesékh has six potential locations for the book.

Getting into the library was taken care of by the invitation to The Unveiling of Wisdom. He plans to attend with his brother Sánjesh (who wants his own cut of the proceeds) and his cousin Visán. The library should be virtually deserted because of the holiday. When they’re alone, they’ll dispose of their guide through the judicious casting of Sophoriferousness. If the spell should fail, Visán, a talented but bloodthirsty duelist, will run the guide through. The spell or Visán will take care of anyone else they should meet.

It’s common knowledge that the Temple of Thúmis has spells in place to protect their books from theft. For instance, one is known to produce a great shriek or other noise if the book on which it is cast is removed from the premises. Jesékh plans to avoid these defenses by not touching any book except the one he’s after. He assumes (correctly) that the scholar priests will be unable to enchant this book because it is attuned to those who worship Ksárul.

Having secured the book, he will place it in his satchel and simply walk out of the library.

Bálesh’s Plan
Bálesh is the head of the local branch of the secret society, the Brotherhood of Supernal Wisdom (see Tákodai’s character sheet for an accurate description of its belief, see Mízhotl’s for the conservatives’ distortion of its beliefs). He is a fervent advocate of the superiority of Stability worship, particularly of Thúmis, and he is aggressively recruiting those young priests and priestesses who agree with his stance. He believes that a recruit into the Brotherhood can be radicalized further once he or she is a part of the actual work. He’s using the opportunity of the tour to see if any of acolytes are of the right stuff to join the Brotherhood.

The guide for the acolytes is a member of the Brotherhood. She will lead them to a pre-selected spot within the library (the Favorites section) and then disappear. At the spot will be a piece of paper, folded over and sealed. It will be labeled, ‘To a True Lover of Lord Thúmis’. Inside it will read:

‘A True Lover of Lord Thúmis is not content with only a single scrap of wisdom. He pursues knowledge, searching it out wherever it may be found. An Epic search, it winds through the Bednálljan era to Engsvanyáli times. He may travel to distant lands or Other Planes or find it while serving his fellow man through medical care or teaching. Worthy is he of Thúmis who gathers from all these sources!’

At each of the mentioned sections (Epics, Bednálljan, Engsvanyáli, Travel Accounts, Spellbooks and Other Planar, Medicine, Common books) there will be a discreet grey folded piece of paper somewhere in the section—not immediately obvious, but not well-hidden either. Each one reads:

‘You have done well, Thúmis would be pleased with you’.

Anyone who can show these slips to Bálesh at the end will be able to enter the scholar branch if they so desire. Multiples will bring an offer into the Brotherhood in the near future (or immediately, if the character brings it up).

NPC Listing

High Priests
No’ómu hiKarélsa
High Ritual Priest, currently running the temple. Highly suspicious of Bálesh hiTáika, the High Scholarly Priest. Suspects him of belonging to the Brotherhood of Supernal Wisdom. No’ómu is aligned with the conservatives.

Bálesh hiTáika
High Scholarly Priest, currently recruiting heavily for the Scholarly Branch, particularly if the priests are likely to share his activist philosophy. He leads the secret society, the Brotherhood of Supernal Wisdom.

Sáyi hiChánkolel High Administrative Priestess. Rather elderly time-server. She couldn’t care less about internal Temple politics. She’s only interested in the smooth functioning of the Temple and her own imminent retirement. She’ll prefer competent priests for her branch, but she’s a realist and rarely turns anyone away.

Scholar Priests
Adlár
Works in the library, pre-dating Bálesh, knows the personal collections section. He resents the new concentration of Brotherhood adherents. He’s decided to play a meanspirited practical joke for the holiday: leaving tracts against the Brotherhood on the work tables of Brotherhood. The tracts have Execration on them, keyed to Thúmis worshippers.

Adlár’s Execration has the following defects: Erratic Preparation, Involving, Linguistic Requirement (Cost 6). His Magic skill level is 3. He has 46 Energy Points and cast Execration 7 times, leaving him with 4 energy points.

Arimái
Crusty old woman who’s guiding the acolytes through the library. She belongs to the Brotherhood and is completely loyal to Bálesh. She’s responsible for the travel accounts and books from distant lands.

Chúrisan
Handsome scholar priest who works with the local history books. He likes making assignations in the library and has arranged to meet the two girls, Dijáya and Mára.

Fíru
New scholar priest in charge of the philosophy section. He’s been here 6 years, but didn’t pay close attention to his predecessor, assuming he had years to learn everything. But recently his predecessor died unexpectedly, and he’s in charge. He’s trying to cover up his ignorance and learn the contents of his section as quickly as possible. He’s working even during the holiday.

Mridók
Guide for the Ksárul party. A trusting older man (around 50) who enjoys telling stories. He failed his Magic Resistance roll and fell asleep. Works in the Engsvanyáli section.

Pages

Yapán
Slow-witted page who’s been befriended by Jesékh hiTukkolén, the Ksárul priest. He also works mainly in the Engsvanyááli section.

Wivárin
Quiet, non-social man. He likes to run through the stacks retrieving materials. He saw Adlár casting Execration on the tracts. He’ll try and avoid contact with people.

Gathám
Resentful. He’ll never progress beyond the 3rd Circle. He works around the Engsvanyáli section, but doesn’t know it well. He’s sneaking around the library, checking for any coins left at the work tables (bribes from researchers to the scholar priests).

Fellow Acolytes
Dijáya and Mára hiVáika
16 and 17 year old girls. Dijáya is from Moon of Evening; Mára is Scroll of Wisdom. They met as acolytes in the temple. They have a crush on Chúrisan and agreed to meet him in the library tonight, sneaking away from the party for that purpose.

Ksárul Party
They are trying to travel to 6 different work stations, looking for their book: spell-books, engineering, chemicals/geology, sorcery/demonology, travel accounts and medicine/biology.

Jesékh hi Tukkolén
Tall, thin and gangly with a prominent adam’s apple, particularly noticable when he swallows. He wears the symbols of the Cloak of Azure Gems and Ksárul. He has a leather satchel slung across his shoulder (was hidden under his overshirt when he arrived). He fiddles with things, needing to keep his fingers constantly busy.

Str 2, Dex 3, Int 6, Psyche 7, Char 3, Will 5
Initiative 8, Combat 3, Health Points 35, Shock 7, Chase 4, Magic Resistance 6, Energy Pool 37 [13 left at start of the scenario]
Ritual Magic skill 3, relevant stat = 5; Psychic Magic skill 1, relevant stat = 6

Spells:
1. Soporiferousness (Ritual, Cost 6, Range 20 metres, 1 target, Duration 1 hour, takes 5 minutes to wake, -2 to cast due to level and cost)
2. Ascertainment (Psychic, Cost 4, Range 5 metres radius, Duration 5 minutes, -2 to case due to level and cost)
3. Healing (Ritual, Cost 18, Range: Touch, 1 target, Duration: instantaneous, restores health points equal to margin of success x 5)

He has cast Soporiferousness 4 times: Mridók, Chúrisan, Adlár, and Arimái (failed on her).

Sánjesh hiTukkolén
More handsome version of Jesékh: tall, slender, dark-haired with an easy smile. He also wears the symbols of Cloak of Azure Gems and Ksárul. He has a small leather pouch hanging from his belt which contains 50 káitars wrapped in güdrü cloth to keep them from jangling. If he needs to, he’ll use them for bribes. He’s here to make sure his brother Jesékh doesn’t lose his nerve.

Str 5, Dex 6, Int 3, Psyche 3, Char 6, Will 4
Initiative 10, Combat 6, Health Points 45, Shock 9, Magic Resistance 4, Chase 5, Bribery (Gov) 2, Charm (Social) 3, Intimidation (Social) 3, Intoxicants (Powders) 3

Visán hiTukkolén
Thin, wiry man with an expressionless face. Sánjesh recruited him as a back-up for Jesékh. Visán agreed because he’s slightly psychotic: he enjoys killing people. He has a bad reputation for starting unfair duels, and Cloak of Azure Gems has had to pay shámtla on his behalf in the past. Once he’s tasted blood, he’ll grow increasingly harder for Sánjesh to control. He barely listens to Jesékh.

Str 7, Dex 7, Int 3, Psyche 1, Char 2, Will 6
Initiative 13, Combat 7, Health Points 75, Shock 15, Magic Resistance 3, Chase 7, Intimidation (Street) 4, Sword (rapier) 3 [damage x 3]

Timeline of Events

Adlár skipped dinner to come to library and cast Execration on his anti-Brotherhood tracts. He cast it seven times and left the tracts at the following work-stations: travel accounts; Engsvanyáli era; medicine and biology; books with unknown contents; epics; favorites of past High Scholar Priests, spell-books and accounts regarding the Other Planes. He then retired to his section, Personal Collections, to rest up. His plan is to wait until something’s triggered and then join in when everyone comes into the library once they’ve heard the news.

Wivárin, the non-social page, saw Adlár cast some of the spells. He was in the library and was drawn by the loud talking in another language.

Jesékh cast Sophoriferousness on Mridók while Sánjesh distracted him with questions. Previous to that, Sánjesh charmed out of Mridók the clue to basic navigation in the library—the statues indicate the sections. Unfortunately, none of them are very conversant with the lesser known aspects of Thúmis, and they will have trouble navigating the library. They are trying to travel to 6 different work stations, looking for their book: spell-books, engineering, chemicals/geology, sorcery/demonology, travel accounts and medicine/biology. The book is in the Medicine and Biology section.

Jesékh, Sánjesh and Visán checked out the spell-book section first since they’d asked Mrídok to take them there. Jesékh picked up the book in blue leather, triggering the Guard spell which now blocks all the exits (glow a pearly-grey). Everyone is locked in the library now until the end of the scenario when the High Priests will Disenchant it (with a complement of the Temple Guard). He dropped the book on the floor in disgust. Visán noticed the tract, read it and pocketed it. Since he’s not a Thúmis worshipper, the Execration was dispelled.

Dijáya and Mára sneak away from tour. They’re 16 and 17 year old girls and good friends. Earlier this week they arranged to meet a cute scholar priest, Chúrisan. He likes to have assignations in the library and told them to sneak away from the tour and meet him at his station (méshqu plaque: Indicant of Ebullient Delight).

The tour is in the Favorites section when Arimái stepped away from them, intending to leave them here. She went out to the hallway between Favorites and Spell-books. Bálesh will judge the acolytes’ fitness for his branch based on how they react to his note: the longer they spend wandering around the library looking for further notes, the better. However, Arimái surprised the Ksárul party in the corridor. Jesékh’s spell failed, and Visán ran her through.

THE SCENARIO STARTS HERE. From this point on, events occur in any order, depending on where the characters go and what they do.

Note that if Chárgesh wants to find a weapon, he will be able to. There are many artifacts as well as books stored here.

Similarly, items appropriate to the subject of the section can be found in each section, either on the shelves, intermixed with the books or at the work stations of the scholar priests.

Dijáya and Mára got turned around when they left the group and instead of turning left and heading towards Anthropology, etc., they turned right. They can be met anywhere on the opposite of the library from where they want to be. They are carrying vials of the powder Chümaz (bluish-white, heightens perception and acts as an aphrodisiac).

If the characters find Arimái, she’s lying on her back on the floor, blood soaking her clothes and pooling on the tiled floor. She’ll gasp, “I, I don’t know why they did it. So sudden ...” If they attempt to question her, she’ll murmur pleas for help and lose consciousness. [She has 40 Health Points, Visán inflicted 21 points of damage. Unless she is stabilized by a Medical check, she will bleed to death in 6 hours.]

The Ksárul party fled into the Collections sections after Visán ran through Arimái. Jesékh is shaken by the violence, but manages to drop Adlár with his spell. They will spend some time here debating among themselves on what to do. They hadn’t expected another tour since they knew all the other Temples had turned down the offer (except Keténgku, but they wouldn’t need a tour). Jesékh is losing his nerve, but Sánjesh and Visán push him to continue the search. Roll randomly to determine which door they choose at each opportunity. If it doesn’t lead to a section they’re interested in, don’t have them linger there for any significant game time.

Visán is out for blood after wounding Arimái. If the characters start trying to find them immediately, he will separate from Jesékh and Sánjesh and start stalking them. He’ll try to separate one of the characters from the others (or will follow someone who separates) and challenge him to a duel. He’ll pull out the tract, read it aloud and proclaim it as his reason (it is accusing Thúmis priests of breaking the Concordat after all) for the duel.

The tract reads: ‘This Temple is an abomination, infested with adherents of the Brotherhood of Supernal Wisdom. You act in reckless disregard of the Concordat and endanger relations with the God-Emperor and the other temples by aggressively proselytizing for Lord Thúmis. You wish to start a holy war! Curses be upon your head!’

Rules for a chase: Have them make opposed Stat checks using the average of Strength, Dexterity and Willpower. Keep track of the Margins of Success. Whoever reaches 10 successes first, succeeds (in getting away or in catching up, whichever he was trying to do). A critical success means immediately succeeding in your goal; a critical failure means immediately failing in your goal. Both characters getting critical successes or failures means they cancel each other out and only the normal successes are counted.

In combat, if Visán is facing an unarmed or obviously inexperienced opponent, he will only fight to first blood. He is skilled enough that this should severely wound the character (exceed the Shock Value) and will prevent them from following or harassing him. The character should be allowed to crawl dramatically for help. Don’t have him lose consciousness, but enforce that he can’t move much, is in pain, etc. Thúmis help him if he bleeds on the books!

If Visán faces Chárgesh in combat, he will fight until he himself is wounded. At that point, he will attempt to flee.

The first sleeping body that the characters find will have Yapán, the slow-witted page, leaning over it. He’ll be concerned, gently shaking a shoulder. [It takes 5 minutes of persistent effort to wake someone up early. The spell wears off in an hour.] He’ll deny knowing anything. If asked why he’s in the library, he will explain patiently that he works here. If they specify wanting to know why he’s here now, he’ll explain that he was hoping to find his friends. Questioning along this line will reveal that his friends are the Ksárul party and that he’s been giving them information about a specific book (“It’s blue!”).

At some point, if the characters don’t enter the Sorcery & Demonology section and set off the Vallation spell, the Ksárul party will set it off during their search for the book.

Wivárin is steadily working, pack on his back, re-shelving books; he doesn’t care for holidays. Wivárin is so dedicated that he works in many of the sections. At some point, the characters will hear him as the sound of running feet one row away. He should lead them on a chase before anyone catches up with him. When they catch sight of him, he’ll stop and look and then keep going. He won’t respond to any calls. He’ll be sullen if he’s forced to interact and will give monosyllabic answers. He’s seen Adlár casting Execration and will relate it if asked.

If they enter the philosophy section, Fíru is hard at work learning the contents of his section. He’s absorbed enough that he won’t notice them. They’ll see him with a scroll in hand, examining books—taking them off the shelf, opening and glancing through them—and marking something on his scroll. If they attract his attention, he will start visibly, roll up the scroll and tuck it away. He will try to avoid explaining what he was doing. He can be persuaded to act as a guide, but he doesn’t know the library well. He’ll stride about in an authoritative fashion, leading them on wild káika chases, in order to conceal his ignorance. In addition, he'll warn them against inappropriate behavior: “Don't climb on the shelves! Don't touch that book!” in an effort to bolster his credibility.

If the characters enter a section that Jesékh has searched, there will always be a book bound in blue leather on the floor.

If anyone enters the central circle and approaches within 10 feet of the pedestal, the Muniments of Excellence spell will be triggered.

Gathám is sneaking around trying to steal coins from the work stations. He’s a prime candidate for getting run-through by Visán.

Once Jesékh and Sánjesh have found the book (note that Sánjesh will not willingly leave Jesékh), they will head for the nearest exit. When they find that the exit is blocked, they will try all the other ones as well.

When the characters meet up with Jesékh and Sánjesh, Sánjesh will do the talking. He will deny harming Arimái and (in an unknown stroke of providential fortune) will assert that their guide simply abandoned them. They are merely poor visitors looking for the exit.

If the characters have proof of their perfidy (Yapán and his statement, Arimái revived with Medical checks, Adlár or Mridók roused from sleep [Chúrisan will provide no proof since he didn’t see them]), they will change their story. They will assert their ownership of the book and threaten to bring a lawsuit against the Temple. They will accuse the original peasant donor of stealing it from Sánjesh and imply that the Temple knew this, but ignored it in their lust to gain access to spells from the Ksárul temple.

If the characters bring up the woundings or deaths caused by Visán, they will disown him. “He acts on his own. We have no control over him.”

If the characters point out the ignobility of Jesékh using his Sophoriferousness spell, he will speak up and state that he felt threatened by the Temple after they were abandoned. If Mridók is there to challenge their story, they will attack his integrity.

SCENARIO END. The Temple guard enters, makes a complete sweep of the library and rounds everyone up in the center. Everyone will be searched, and everyone will have a chance to speak their piece. The High Priests will go ahead and conduct the branch admissions at this time. If anyone wishes to speak to their chosen Branch chief privately, it will be granted.

Characters

Chárgesh hiVessúma

37 years old, Standing Stone
Description: Imposing man, with grave mien and military bearing

Character Stats
Strength 6
Dexterity 5
Intelligence 4
Psyche 2
Charisma 6
Willpower 3

Combat Values
Initiative 11
Combat 6
Health Points 60
Shock Value 12

Magic & Other
Pedhétl 1
Magic Resistance 3
Energy Pool: 8
Respect: 0

Skills
Language (Tsolyáni, Spoken & Written) 2
Knowledge (Páya Gupá) 2
Etiquette (High Clan) 1
Etiquette (Military) 1
Tactics (Small Group) 1
Subculture (Clan kids) 1
Teamwork (Combat) 2
Language (Mu’ugalavyáni) 2
Subculture (Military) 1
Subculture (Temple) 1
Theology (Outer Doctrines) 2

Attributes
Older
Highly Skilled
Veteran

Defects
Shadow Scars (Waking Echo)
Bad Day
Low Pedhétl
Lame (25% of normal movement)
Vow (Help the Helpless)

Notes: On a Bad Day, any 10 is an automatic critical failure and all critical successes are treated as normal 1s. You check for a Bad Day the first time you need to make a Skill check. A roll of 6 or higher means it’s a Bad Day.

You are defying many of your society’s norms, but you just don’t care any more. You’ve served in the Legion of the Lord of Wisdom, the 22nd Heavy Infantry, fighting in the civil war and then against the Mu’ugalavyáni invasion. When you retired, you’d reached the rank of Molkár and commanded half a legion, about 4,000 soldiers. You left because your soul, your báletl, felt empty. You’ve seen too many people die, fear secretly that your mistakes may have cost some of them their lives, and you wonder if there will be any of your báletl left to journey onto the Isles of Teretané when you die. So you turned away from the expected career paths. You have no desire to tutor callow Standing Stone youth in the ways of wielding a weapon so they can more easily join a legion. You don’t want to take charge of security for one of the clan houses. You don’t even want to lounge around the clan house, serving as a charming and prestigious host for important guests. Instead you announced that you were joining the Thúmis priesthood. You want to spend your days cloistered away from the hustle and bustle of the clan, reading philosophy and reflecting on life. You did accede to your clan elders’ request and join a Temple on the other side of the Empire, where Standing Stone has little presence anyway and less status to lose.

When you look at people these days, you see puzzlement on their faces as they try to place you and figure out their status relative to yours. Once these sorts of things concerned you very much, but now you simply find it mildly amusing.

Goal: Live a peaceful life; don’t watch anyone else die.

Goal: Find a way to steep yourself in philosophy.

Your Fellow Acolytes (in status order)
You outrank all your fellow acolytes.

Mízhotl hiKarélsa, Staff of Beneficence
Nephew of the High Ritual priest, ambitious and talented.

Tákodai hiChársha, Grey Cloak
Earnest, a strong believer in Thúmis’ principles.

Omél hiVáika, Moon of Evening
Bright young scholar, but you feel a kinship with him. He’s got some sorrow he’s not sharing.

Aliná hiNakkodái, Scroll of Wisdom
A talented sorceress, the type of person who gets others killed.

Ekuné hiKarélsa, Scroll of Wisdom
Handsome, able young man, likely to do well wherever he’s placed. Too bad he’s not from a better clan.

Mízhotl hiKarélsa

16 years old, Staff of Beneficence
Description: Tall, thin and confident

Character Stats
Strength 3
Dexterity 3
Intelligence 5
Psyche 4
Charisma 5
Willpower 5

Combat Values
Initiative 8
Combat 3
Health Points 40
Shock Value 8

Magic & Other
Pedhétl 4
Magic Resistance 5
Energy Pool: 23
Respect: 0

Skills
Language (Tsolyáni, Spoken & Written) 2
Knowledge (Sokátis) 2
Etiquette (High Clan) 2
Etiquette (Temple) 2
Administration (Temple) 2
Calligraphy (Tsolyáni) 2
Language (Engsvanyáli) 2
Charm (Professional) 2
Politics (Thúmis Temple) 2
Theology (Outer Doctrines) 2

Attributes
High Lineage
Highly Skilled
Friends in High Places 3
Attractive (Hawk-like)

Defects
Arrogant (you believe your intelligence is 7)
Debt of Honour (No’ómu)

Notes: +2 to Charm checks.

This past year as an acolyte has been a valuable apprenticeship in the fine art of Temple politics. You entered the Temple as a known quantity since your uncle No’ómu is the High Ritual Priest of the Temple. With him as a patron, you knew your path would be smoothed before you. No’ómu instructed you to keep your head and observe and learn, “When you inherit friends, you also inherit their enemies. Discern your enemies well and prepare yourself.” You followed his advice and half-way through the year he showed his pleasure by casting Sagacious Acquisition upon you. With the aid of this powerful Temple spell over the last 6 months, whatever you set yourself to learn, you learned twice as quickly as normal. Your time in the lower Circles of the priesthood will be short indeed.

But you also now know why No’ómu is grooming you so carefully. The Temple of Thúmis may appear to be a placid place, home to humble scholars, but beneath the surface, it’s positively roiling with politics. It turns out that the temple in Sokátis is infested with members of the Brotherhood of Supernal Wisdom. The Brotherhood recklessly endangers the Concordat and relations with other temples and the government by aggressively proselytizing for Lord Thúmis. Not only do they wish to build more schools for the common rabble and extend them greater medical services, they strive for the highest posts possible and favor only their fellow adherents. When they speak of eradicating the worship of the Change gods, it’s clear they’re only one step away from advocating a holy war. The head of the Brotherhood in Sokátis must be Bálesh hiTáika, the High Scholar Priest who’s curator of the library. Last year he founded a new school for the lowest of the clans, and he’s upped recruitment for membership in the Scholarly Branch. Rumor has it that to be accepted in the Scholarly Branch now, you must be willing to work a stint in the school. He’s also opened up the resources of the library to any who wish to research there, using the excuse of a greater workload to justify bloating the numbers of the Scholarly Branch.

After discussing matters with your uncle, he told you to join the Administrative Branch. He has such a firm control of the Ritual Branch that he doesn’t need your help there. The Scholarly Branch would be too hostile an environment for one so closely associated with him. But the Administrative Branch is wide open. Sáyi hiChánkolel, the High Priest, is a clueless time-server. Your natural talents will allow you to rise, and in time you can consolidate the branch under your control and align it with No’ómu. In the meantime, he’s given you two assignments to perform during The Unveiling of Wisdom. First, after you have infiltrated Bálesh’s domain (i.e. while you’re touring the library), you are to slip messages to each of the scholar priests who work there. They will probably be absent attending the holiday rituals, but you can leave the messages at their work stations. Each message is contained in a folded slip of heavy paper, sealed with plain grey wax. You’re carrying them in a leather satchel. Second, you are to encourage Ekuné to apply to the Ritual Branch. He’s the finest potential ritual priest the temple’s seen in years. It’s just a happy coincidence that he belongs to your own Karélsa lineage. Between these two factors, it would be an embarrassment if he entered any other Branch.

Goal: Deliver your messages discretely.

Goal: Recruit Ekuné to the Ritual Branch. At the very least, make sure he doesn’t join the Scholarly Branch.

Your Fellow Acolytes (in status order)

Chárgesh hiVessúma, Standing Stone
A high clan eccentric who’s tolerated. He’s old (37), with a distinguished career already in the military. Now he wants to be a priest and joined the acolytes along with the callow teenagers. He walks with a limp, and you avoid him.

You rank here.

Tákodai hiChársha, Grey Cloak
He’s always kept his distance from you. He’s made no secret of his desire to join the Scholarly Branch, though he seems more of the Admin type to you.

Omél hiVáika, Moon of Evening
A natural-born scholar with a gift for languages.

Aliná hiNakkodái, Scroll of Wisdom
A quiet, dreamy girl who’s uninvolved in politics

Ekuné hiKarélsa, Scroll of Wisdom
Handsome, graceful, smart, with lots of stamina. Keeps to himself a lot.

Tákodai hiChársha

17 years old, Grey Cloak
Description: Chubby young man with a slight scowl

Character Stats
Strength 5
Dexterity 4
Intelligence 6
Psyche 6
Charisma 2
Willpower 6

Combat Values
Initiative 10
Combat 5
Health Points 55
Shock Value 11

Magic & Other
Pedhétl 4
Magic Resistance 6
Energy Pool: 23
Respect: 0

Skills
Language (Tsolyáni, Spoken & Written) 2
Knowledge (Sokátis) 2
Etiquette (High Clan) 1
Etiquette (Temple) 2
Medical 2
Calligraphy (Tsolyáni) 1
Classical Tsolyáni 1
Observation 2
Politics (Temple) 1
Theology (Outer Doctrines) 1

Attributes
Aptitude (Medical)
Highly Skilled

Defects
Ugly

You descend from a long line of Thúmis priests. It’s a proud tradition since the Temple of Thúmis is by far the most beneficial temple. You educate the young and heal the sick, without regard for station or status. You preserve the history and knowledge of the ancients and bestow it upon anyone who should ask. Only the Temple of Avánthe comes close in service to society. What’s nearly inconceivable is that the common folk should be duped into worshipping the worthless Change gods. How has Hrü’ü helped anyone? Sárku? Why, every time a Wormworshipper has sat upon the throne it’s meant trouble for the nation. The Dlamélish priestesses are notorious for weaseling the hard-earned cash out of poor folks’ hands. And the resources that are wasted in the fires of Vimúhla! Someone needs to do something.

That someone is the Brotherhood of Supernal Wisdom. Contrary to conservative propaganda (spread by types such as the High Ritual Priest No’ómu hiKarélsa), the Brotherhood is not so crass or foolish as to advocate a holy war. Stability worship, Thúmis worship in particular, will prevail because it’s clearly superior, and the people will gravitate to it. The Brotherhood will expand Thúmis worship through the proliferation of schools and expansion of medical services to the poor. Naturally, they also aid those within the Temple who agree with their aims, and support the rise of Thúmis worshippers in all aspects of society (government, military). Sokátis is said to be a stronghold for the Brotherhood, and you believe its leader is the High Scholar Priest Bálesh hiTáika. He started a new school last year, and is recruiting priests into the Scholarly Branch, emphasizing those who wish to be teachers or physicians. You want to join in his work. You’re not much of a scholar, but you have the makings of an excellent physician. You’ve heard that he uses the library tour to find those worthy of the Brotherhood, but you don’t know how he does this. In case you don’t figure it out, you’ve brought along a Bednálljan-era book from your family’s library to present to him at your audience. It’s The Addendum to the Universal Bibliography by Minháris of Purdánim. Your Bednálljan is non-existent, but you’ve been told it lists arcane books stored in small monasteries and temples that were overlooked in the Universal Bibliography. You’re carrying it with you in a leather satchel.

Goal: Show yourself worthy of the Brotherhood.

Goal: Endear yourself to the Brotherhood by undercutting the haughty Mízhtol, the nephew of the conservative deadweight of a High Ritual Priest No’ómu hiKarélsa

Your Fellow Acolytes (in status order)

Chárgesh hiVessúma, Standing Stone
A high clan eccentric. He served in the civil war and fought the Mu’ugalavyáni invasion. Retired as a distinguished officer and now he’s entering the priesthood as an acolyte! You’re not sure what to make of him.

Mízhotl hiKarélsa, Staff of Beneficence
Haughty pet of his uncle No’ómu. He’s a man on the make and can’t be trusted. Very likely aligned with the conservatives within the Temple.

You rank here.

Omél hiVáika, Moon of Evening
Very studious but there’s an underlying sadness to him.

Aliná hiNakkodái, Scroll of Wisdom
Talented sorceress. Sometimes you wonder if she’s completely sane.

Ekuné hiKarélsa, Scroll of Wisdom
A perfect fit for the Ritual Branch—handsome, graceful and patient. He’s hard to read, though, and keeps to himself a lot.

Omél hiVáika

16 years old, Moon of Evening
Description: Attractive young man with an intense gaze

Character Stats
Strength 3
Dexterity 3
Intelligence 7
Psyche 3
Charisma 4
Willpower 6

Combat Values
Initiative 9
Combat 3
Health Points 25
Shock Value 9

Magic & Other
Pedhétl 4
Magic Resistance 5
Energy Pool: 23
Respect: 0

Skills
Language (Tsolyáni, Spoken & Written) 2
Theology (Outer Doctrines) 2
Language (Engsvanyáli) 1
Language (Classical Tsolyáni) 1
Language (Bednálljan) 1
Language (Bednálljan Salarvyáni) 1
Language (Bednálljan Mu’ugalavyáni) 1
Language (Classical Mu’ugalavyáni) 1
Language (Llyáni) 1
Analysis (Scholarly) 1
Planning (Temple) 1
Subculture (Temple) 1
Calligraphy (Tsolyáni) 1
Knowledge (Sokátis) 2
Etiquette (Medium Clan) 1
Etiquette (Temple) 2

Attributes
Aptitude (Languages)
Attractive (Voice)
Emotional Control
Highly Skilled

Defects
Poor
Secret
Fragile

Notes: +2 to Charm checks.

You came to the Temple of Thúmis with an ulterior motive. Moon of Evening is a solid medium status clan, but your particular lineage fell on hard times generations ago, and you’ve always been the poor relation. Some aspects of this are merely frustrating and slightly degrading—seeing your relatives work as servants with the clan-house, wearing the hand-me-down clothes and always sitting on a single, thread-bare mat. Other aspects are nearly unforgivable. Two years ago your mother fell ill. There’s nothing outwardly wrong, she just became pale and tired until she could hardly stir from the sleeping mat. When she first fell ill, the clan brought in a physician but he couldn’t find what was wrong with her. Later, she was sent several times by palanquin to the Keténgku priests, but they also proved to be ineffective. After that, the clan elders refused to authorize any further treatment. You argued, convinced that they gave up too soon. Clearly, she needs a more skilled physician or a sorcerer well-versed in the Healing spells. But your arguments fell on deaf ears. You stared in envy, hopeless, when a highly skilled physician, Osumétlu hiKarélsa, from the Temple of Thúmis paid a house call to cure one of the elders. You ran after him when he departed, begging him to see your mother. He took one glance at your clothes and smiled condescendingly at you, not even deigning to answer.

That left you only one option. You resolved to join the Temple yourself and become a physician. During your year as an acolyte, you’ve found to your misery that you don’t have an aptitude for medicine. Your gift is languages, and your teachers have driven you hard to exploit this. Over and over you’ve examined your circumstances and resources, trying to figure out how you can leverage them to get help for your mother. You’ve ranged from desperate thoughts about finding the medical tomes in the library and stealing them to give to a lay Ksárul priest in exchange for his healing your mother to using your language and research skills to ingratiate yourself with a sorcerer who might then help you. You’re really not sure what to do.

Goal: Locate some medical tomes in the library.

Goal: Start trying to make some contacts within the Temple.

Your Fellow Acolytes (in status order)

Chárgesh hiVessúma, Standing Stone
A retired military officer. He’s been severely wounded sometime in the past as his limp attests. It’s very odd that he’s entering the priesthood instead of returning to his clan, but high status folk can do as they please.

Mízhotl hiKarélsa, Staff of Beneficence
Nephew of the High Ritual priest. The physician who scorned you was a relative of his. You can see the resemblance in his bearing.

Tákodai hiChársha, Grey Cloak
Another high status acolyte, undoubtedly with a bright future.

You rank here.

Aliná hiNakkodái, Scroll of Wisdom
She’s a sorcerer, and you hear she’s good. But she doesn’t strike you as the type who knows Healing magic. You haven’t asked though.

Ekuné hiKarélsa, Scroll of Wisdom
If you looked like he did, you’d have a third option for getting help for your mother. You don’t know anything about him really.

Aliná hiNakkodái

17 years old, Scroll of Wisdom
Description: Quietly dreamy young woman

Character Stats
Strength 3
Dexterity 4
Intelligence 5
Psyche 6
Charisma 2
Willpower 3

Combat Values
Initiative 5
Combat 4
Health Points 30
Shock Value 6

Magic & Other
Pedhétl 10
Magic Resistance 7
Energy Pool: 54
Respect: 0

Skills
Language (Tsolyáni, Spoken & Written) 2
Knowledge (Sokátis) 2
Etiquette (Medium Clan) 1
Etiquette (Temple) 1
Magic, Psychic 2

Attributes
Magical Ability (Psychic)
High Pedhétl
Highly Skilled

Defects
Addicated (Magic)
Clumsy
Indecisive

Spell
Comprehension

Cost
8

Range
N/A

Area
Caster

Duration
10 min

Notes
Understand, speak and write any one modern language

Terrorization

9

20 m

1 Target

5 min

Flee in utter panic

Notes: f you have an opportunity to use Magic, make a Willpower check to resist. You have difficulty making routine decisions. Make a Willpower check to decide something immediately. When making your magic skill checks, both spells get a –2 difficulty modifier due to spell level and spell cost.

A world exists that’s beyond the ken of most people. It’s not a safe place, and it’s not a nice place. You’ve always known it was there. You feel the rush and pull of the eddies of raw power flowing around you. You sense, vaguely, the presence of Other beings and Other intelligences throughout the planes of existence. Watching the ceremonies in the Temple is almost painful as you itch with an almost uncontrollable urge to correct their movements and their words so that they will have results, will draw in and channel the energy surrounding them. To see others so oblivious, blundering along through life, expending so much effort on such insignificant adjustments to their position in this phenomenal life is both deeply amusing and deeply disturbing to you. When you were a child, you used to try and enlighten others about the full reality of what existed around them. No one appreciated your efforts. It didn’t take long before you were sent off to Temple school where you stayed in the student dormitory. There you met teachers who helped you to access the other planar energy that you feel so keenly. But their instruction is uneven and very plodding. You sense that they’re only mouthing words handed down to them from far more perceptive predecessors, that they don’t fully share the awareness of which you are possessed. You can learn so much more and so much faster than what they are prepared to teach.

Obviously, you need a position within the Temple where you can devote yourself to magic and not be bothered with mundane minutiae. Having complete access to the library is preferable since then you can search it for tomes of magic that will enable you to expand your grasp of the intricacies of the manipulation of other planar energy.

Goal: Obtain a post within the library so you can study magic to your heart’s content. Take advantage of any time you have in the library to further your pursuit of sorcerous knowledge.

Goal: Engage in as much magic as you can.

Your Fellow Acolytes (in status order)

Chárgesh hiVessúma, Standing Stone
An old man (37 years old), probably used to be a soldier.

Mízhotl hiKarélsa, Staff of Beneficence
His uncle’s a priest here. He thinks he’s important.

Tákodai hiChársha, Grey Cloak
He should lose some weight.

Omél hiVáika , Moon of Evening
He knows many languages, could be useful in pointing out which books would be good to read while you’re under the effects of Comprehension.

You and Ekuné are the same status.

Ekuné hiKarélsa, Scroll of Wisdom
He’s handsome. You don’t know him.

Ekuné hiKarélsa

18 years old, Scroll of Wisdom
Description: Handsome and graceful, the very image of an upright priest of Thúmis

Character Stats
Strength 7
Dexterity 6
Intelligence 6
Psyche 3
Charisma 5
Willpower 2

Combat Values
Initiative 8
Combat 7
Health Points 50
Shock Value 10

Magic & Other
Pedhétl 4
Magic Resistance 5
Energy Pool: 21
Respect: 0

Skills
Language (Tsolyáni, Spoken & Written) 2
Knowledge (Sokátis) 2
Etiquette (Medium Clan) 1
Etiquette (Temple) 2
Ritual (Public, Thúmis) 2
Calligraphy (Tsolyáni) 1
Language (Engsvanyáli) 1

Attributes
Attractive (Sculpted Face)
Resolute
Tough
Stamina

Defects
Nemesis
Xenophobe (Salarvyáni)
Secret

Notes: +2 to rolls resisting starvation or interrogation, +1 to Ritual skill checks., +2 to Stat or skill checks relating to endurance, +1 to resist poisons.

You’ve come to the Temple to escape. On the outside you’ve attracted the attention of Réshma Suzhán, the most hideous Salarvyáni woman you’ve ever seen. She’s short and stout, with dark wiry hair and a distinct mustache. She smells heavily of some disgusting Salarvyáni spice, and her Tsolyáni is barely understandable through her thick accent. She is also, unfortunately, the wife of the Salarvyáni ambassador to Sokátis. It’s been your worst nightmare. What’s even worse is that your family and the elder of your lineage think this is a great opportunity for the clan and want you to exploit it to the fullest. In horror, you fled to the Temple and joined up as an acolyte, hoping you’d be hidden away from the public. On only one level has it worked so far: your family has had far fewer chances to talk to you and pressure you.

But the Temple has not been quite the refuge you were hoping for. With your good looks, they immediately began trying you out in the public rituals. Fearful of angering your superiors, you have done your best. It turns out that you are very good at performing the rituals. You easily memorize all the chants and movements, you move gracefully, you don’t tire easily, and you look good. But the rituals are for the public. Several months after you joined, you noticed Réshma in the audience. She had tracked you down. She’s been attending on an almost weekly basis, staring at you the whole time and undoubtedly donating lots of money to the Temple, given the way the priests fawn over her. Even though you’d clearly do best in the Ritual Branch, you can’t stand the situation. You have to join either the Administrative or the Scholarly Branch.

Goal: Find a position that keeps you away from Réshma Suzhán.

Goal: Having people fall in love with you is not the golden Skein everyone assumes it is. If you could find something that would dampen unwanted suitors’ attention, your life would be much easier.

Your Fellow Acolytes (in status order)

Chárgesh hiVessúma, Standing Stone
A retired soldier who’s starting over again in the priesthood. It’s very odd, but who are you to judge? He does demonstrate one (unacceptable) way out of your dilemma: lose your looks by getting wounded in battle. He’s got a limp.

Mízhotl hiKarélsa, Staff of Beneficence
He’s going to be a powerful person in the temple. His uncle is the High Ritual Priest.

Tákodai hiChársha, Grey Cloak
He’s intense and eats too much. That’s another way you could go, but you refuse to do it. You don’t want to lessen yourself in any way.

Omél hiVáika, Moon of Evening
He’s so smart, he’s a lock for the Scholarly Branch.

Aliná hiNakkodái, Scroll of Wisdom
She’s from your clan, but you hardly know her because she started studying at the Temple school at such an early age. She’s always been spooky. Rumor has it that she talks with demons./p>

You and Aliná are the same status.

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